![]() Overall, I'm happy that I've tried Star Wars Squadrons and can definitely recommend it to any Star Wars fan or space flight combat aficionado. The multiplayer aspect is decent, but there's plenty of space for expansion-like more complex missions and bigger maps. With a price of $39.99, Star Wars Squadrons is much more reasonably priced than other big titles there are no microtransactions or DLCs (yet). The campaign further reinforces that experience with a basic but immersive single-player experience that prepares you for multiplayer. You really feel like Luke Skywalker when you're flying around a capital ship, trying to take out turrets or a shield generator. What's most important is that Star Wars Squadrons gives you that Star Wars feeling. You are free to swap out equipment before story missions, though on some, you even get to pick which ship you want to fly. In single-player, there's no character development and no skill tree. As you play multiplayer matches, you earn points you can spend on unlocking various components engine, laser, missile, etc. Multiplayer progression works similar to Call of Duty and Battlefield. An additional tactical layer exists in the form of energy distribution-you may distribute energy between weapons, engines, and shields evenly or customize the setting for more firepower or to hold out longer when under fire. Most ships have a primary "laser" weapon system and one or two extra capabilities, usually rockets, missile defense, or some kind of repair system. You may also use a HOTAS, which seems to be suffering from a lack of polish, bugs, and feature support if going by some forum comments. ![]() Playing with a gamepad or keyboard/mouse is supported and works well. Once you're in your ship, the basic controls are for speed, direction, and weapons-as expected. When the latter is disabled, you'll actually have to look at the navigation instruments inside the cockpit-no more hand holding. While the barrier of entry is extremely low and you'll shoot down enemies in no time, the skill ceiling is quite high, especially once you increase the difficulty and optionally turn off the HUD assistance features. Yes, I would claim Star Wars Squadron is closer to a "simulator" than an "arcade" game-a good thing. Unlike other recent Star Wars titles, the gameplay is space combat only, which is perfectly fine with me-there are plenty of 3D shooters these days, but almost no Wing Commander-like space flying simulators. Every couple of missions, you'll switch sides, which creates a unique kind of immersion into the plot, letting you see both sides of the war. ![]() Technically, the story is not much to write home about, but it is told very well. EA has created a typical Star Wars story that is told from the perspective of two pilots from opposing factions. The Star Wars Squadrons campaign puts you in the seat of both Rebel and Imperial fighters-you get to pilot the legendary X-wing, but also the TIE fighter and many other ship types. Fast forward 27 (!) years, and we have graphics that are several orders of magnitude better than the pre-rendered FMV sequences of Rebel Assault and the primitive vector graphics of X-Wing. GameplayIf you are a child of the 90s, you'll definitely remember the 1993 Star Wars X-Wing game and maybe even Rebel Assault-one of the first games that required a CD-ROM and made good use of it, delivering graphics that were unimaginable at the time.
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